This portfolio piece illustrates my problem-solving abilities when working with Unreal Engine 5. Despite encountering challenges due to my limited knowledge of certain engine features at the time, I found alternative solutions to achieve the desired results.

While the initial setup and lighting were done in Unreal Engine 5, I faced difficulties in utilizing all its features. To address this, I utilised Cinema 4D by importing models and animated cameras and creating a camera projection to maintain the integrity of already existing footage, exporting textures proved impractical due to UE5's bland texturing system and painted alpha channels.

To maintain visual consistency, I rendered images out of Unreal Engine and created projection plates in Photoshop, enabling the camera projection. This method proved effective for the project's two shots: a point-of-view and an overhead view. Additionally, I paid close attention to the projected elements and separated elements to minimize visual distortions.

I also adapted the geometry forĀ integration with Houdini as an FBX, to allow the creation of a water simulation by Kolt from Fifty50 an award winning VFX artist, who was my inspiration to learn Houdini eventually. This project served as my introduction to Unreal Engine, resulting in a satisfactory outcome for Samurai Productions. As a result, One Bright Dot Ltd opted to continue using Unreal Engine for future projects, allowing me to further develop my skills in scene creation and cinematic rendering.

Below are some of the plates from the POV shot along with a grab from cinema 4D
and a link to the final production above hope you like it!

if you could use my services please contact meĀ 
Email: baron.jepson@gmail.com
POV Shot

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